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Old Jun 13, 2010, 04:00 PM // 16:00   #41
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Originally Posted by Reverend Dr View Post
Or you have a hammer warrior on you and are likely to be sitting in the middle of savannah and eating a rodgort's.

It sees play in HA, though that is mostly due to HA's poor formating that gives more strength to AoE than it should.
This says it right.
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Old Jun 13, 2010, 04:11 PM // 16:11   #42
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.... In other words stop whining kiddos it's not gonna get needed unless you have good reason.

~~~~close thread~~~~~~
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Old Jun 13, 2010, 04:21 PM // 16:21   #43
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No, just no. The only reason that it's so 'powerful' Is because four goddamn people are using it at the same time.

Seriously, get four Searing Flames eles and watch the same thing happen.

/notsigned.
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Old Jun 13, 2010, 07:14 PM // 19:14   #44
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nerf this, nerf that, qq. it's only nm doa runs. let the people who enjoy doing it enjoy it.

/notsigned
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Old Jun 13, 2010, 07:45 PM // 19:45   #45
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Originally Posted by Eragon Zarroc View Post
nerf this, nerf that, qq. it's only nm doa runs. let the people who enjoy doing it enjoy it.

/notsigned
But NO, OP wants to ruin their enjoyment. So, let's ruin their enjoyment! Let's get DwG nerfed so even more players can stop playing DoA, and the game for that matter. There's always a plus side to things when you can drive more players away from the game in order to lower server costs for Anet. Let's make even more room in town for the newbies who prefer hero/henching/soloing/failing everything. Lord knows Devona, Mhenlo, Aiden, and the rest of the gang, all have a gripe about us players taking up so much extra room in their cities.
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Old Jun 13, 2010, 08:35 PM // 20:35   #46
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Originally Posted by Eragon Zarroc View Post
nerf this, nerf that, qq. it's only nm doa runs. let the people who enjoy doing it enjoy it.

/notsigned
Agreed. Further nerfing of whatever there is left to do in this near-dead game will only chase away potential GW 2 customers.
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Old Jun 13, 2010, 10:00 PM // 22:00   #47
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i find this really amusing. There are about 5-10 other builds in DoA I can think of that absolutely roll in there in NM. I mean you are talking about NM. After the introduction of PvE only skills. DoA is nowhere near as hard. I remember when ANET had to actually tone down HM DoA before EoTN because it was too hard. Juts leave it alone or we are all gonna get "kill this skill, kill that skill"

/notsigned
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Old Jun 13, 2010, 10:28 PM // 22:28   #48
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Originally Posted by Doc Zenith View Post
Not true. Ursan Pug's could clear Doa in hm and in no time without any single probles..it was really foolproof and forgiving build.Only have played Dwg at jq/fa but if it's becoming mindless easymode as Ursan in pve...

/signed (only if it reaches the Ursan lvls which i doubt very much)
Its not the same as Ursan.

For DwG to work well you need to meet two conditions.


First you need the echoed version or that player will only bring half the damage of a primary rit.
And second you need to be secondary mesmer or they will die a lot a Foundry without Mantra versus the Titans.

So for Destructive Was Glaive to work efficiently, characters have to be

Ritualist/Mesmer


The other professions as say Any/Rit are only as half as good.
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Old Jun 13, 2010, 10:32 PM // 22:32   #49
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Originally Posted by Yoshida Keiji View Post
I share the same experience, no pug team before DwG had same chances to complete DoA. Some may say it has become over powered.

But I tell you what. When I come home earlier from work I can do 3 fr and when late only one. Three to five per weekend days if staying at home.


Still plenty of groups fail with Glaiveway.

*Monks not willing to remove hex from para.
*Rits coming with regular SoS build but not the one from this teambuild.
*Rits droppping bundle item at back line.
*Rits over aggroing.
*SoS rising spirits anywhere but actualy where necesary.
*Regular infiltrated noobs.
*Peeps miserable enough for not willing to share 1k for cons.
*AFKers/Leechers.
*Leavers.
*Cheat FR announcements but team stopping after one or two areas.
*Rits not taking Gaze of Fury for Mallyx...
*Peeps not skipping cinematic.
*Etc.

What's in bold isn't even needed, the first one, every build does NOT have to be EXACTLY as shown for a run to be successful. If a teams fails and a spirit spammer has a different bar than that, it is the team's fault, not the Spammer's fault.

The 2nd one in bold, you shouldn't need Gaze of Fury... you should fight Mallyx outside of his chamber away from those spirits, to where the spirit effect does not even get on you.
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Old Jun 13, 2010, 10:38 PM // 22:38   #50
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Originally Posted by WarcryOfTruth View Post
What's in bold isn't even needed, the first one, every build does NOT have to be EXACTLY as shown for a run to be successful. If a teams fails and a spirit spammer has a different bar than that, it is the team's fault, not the Spammer's fault.

The 2nd one in bold, you shouldn't need Gaze of Fury... you should fight Mallyx outside of his chamber away from those spirits, to where the spirit effect does not even get on you.
Are you sure?

How many fail teams I have already been with SoS rits not bringing Convert Hexes for paragon.... Pufff lost count...

Same question again...

How many fail teams I have already been with players who dont skip cinematic... percentage of successful skipping is what...? 20%?
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Old Jun 13, 2010, 11:44 PM // 23:44   #51
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Its NM DoA, people are finishing HM DoA runs in half that time. Who cares about what the noobs do for money. It's all they can do in elite areas let them do it. If they were rolling through the areas in <45 min maybe. but its like 1.5 hours in NM getting less them half of the gems you get in HM SCs.
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Old Jun 14, 2010, 12:39 AM // 00:39   #52
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People just keep lowering their standard before something is "overpowered". Its a classic case of "giving an inch and they'll take a mile".

One of the prevalent argument during the SF QQ storm was that it made HM too easy for pugs..."If they can't do it then they should be in NM" /Quote

Now that the evil pugs are chased back to NM, guess what? More QQ...
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Old Jun 15, 2010, 02:18 PM // 14:18   #53
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/signed

only because i like playing doa and everyone refuses to play anything but dwg. im not a huge fan of nerf this/that...but the area is ruined, thats the problem
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Old Jun 15, 2010, 04:27 PM // 16:27   #54
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Originally Posted by UnChosen View Post
People are basically just picking every decent build that doesn't fit in convention definition of "balanced" team and starts whining about it.
...Calling imbalance on imbalanced stuff is normal.
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Old Jun 15, 2010, 06:29 PM // 18:29   #55
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I have to post this link to an article by Scott Jennings. Now, granted, he's focusing on PVP as opposed to PVE, but the PVE community could also profit by reading this.

I've linked to the second page, which is more subject to the subject, but there's also a link to the first page for anyone who wishes to read the whole article...

http://www.mmorpg.com/showFeature.cf...re/3838/page/2
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Old Jun 15, 2010, 08:28 PM // 20:28   #56
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It is very true what Scott wrote about how posting on forums is a type of PvP, it is you carefully crafting your words to engage in direct confrontation with other users. However he has grossly overestimated the amount of "class loyalty" players have and is quick to dismiss any type of player feedback as having the intent of "make my class stronger and make their class weaker."

This will be more true in traditional MMO's where it takes months to get a character towards the endgame, but even in those games it is not at all uncommon for the more active players (who tend to be the ones who post the most on forums) to have multiple characters. Especially in this game where a character can get to end-game content in a couple of days and PvP characters can be created in a minute.

Though what he has said about trying to avoid nerfs (though he specifies a class, which he is a bit stuck in the class-structure framing) it very true. Players just cannot stand getting a toy taken away from them. It doesn't matter how long they had it (see Mind Wrack), nor does it matter how grossly overpowered something was (see every damn shadowform thread), YOU TOOK AWAY MY TOY! This is largely why Nightfall did so much damage to the health of GW. Faction's balancing philosophy was based on the idea of introducing underpowered skills and slowly buffing them (didn't work as well as planned). Nightfall's philosophy was introduce overpowered skills then slowly tone them back, which gave us the majority of the 'power creep' problem and also gave Anet no way to address it without massive backlash. This is also a problem with the elite skills buff, then the paragon/dervish buff, then the tactics buff, now the mesmer buffs.

Yeah, this is a cheap shot at the PvE community, but us terribly immature PvP players have taken nerfs so much more gracefully.
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Old Jun 15, 2010, 09:23 PM // 21:23   #57
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Originally Posted by Morphy View Post
...Calling imbalance on imbalanced stuff is normal.
Too bad you don't see the same vigor when it comes to copy and pasting UNDERUSED skills/builds and requesting a buff.

Not to mention the latest nerf requests are getting more and more thoughtless and ridiculous. DoA NORMAL mode that still takes over an hour is now "imbalanced"? What happened to hard mode?
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Old Jun 15, 2010, 09:38 PM // 21:38   #58
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Originally Posted by Reverend Dr View Post

Yeah, this is a cheap shot at the PvE community, but us terribly immature PvP players have taken nerfs so much more gracefully.
I hope this is sarcastic. Being graceful is about the last thing the PvP community has going for it. Some skills yes like SF had relevant PvE issues which required it to be nerfed, but most of the PvE nerfs that the PvE community gets upset about are b/c of PvP concerns. If you see the issue here then you are not alone. Heck, look at the endless Paragon nerfs due to secondary use in PvP that effected PvE. Now the Paragon has become like single layer onion in PvE. It has been aptly noted that the PvE is vastly larger than the PvP community, yet most updates are due to the very vocal few whom reside in the minority. Like Scott noted: eventual PvE/PvP spilt is the only way to quell the "storm".
I for one could care less about GW PvP. I just don't like it when changes carry over to the PvE side of the game. You are bound to hear more complaints when this does occur based simply on the sheer fact that there are soo many more PvE players. It's a pretty easy numbers game.
Back on topic......Like most have already said...it's NM, using full con-sets, and it's not fast. The same things can be achieved using most any other build/s. I am not sure how the skill is used/performs in PvP nor could I care, as long as if it is changed in PvE, it is not done b/c of PvP issues.
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Old Jun 15, 2010, 10:40 PM // 22:40   #59
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I hope this is sarcastic. Being graceful is about the last thing the PvP community has going for it.
PvErs in SJM, GtoB, Ascalon, and ToA. PvErs are just as immature as PvPers.
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Old Jun 16, 2010, 05:03 AM // 05:03   #60
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If you've looked at the trend of armbraces since DwG was buffed, you'd see that it is a fairly large problem. Now, it doesn't really affect me at this point because i have no armbraces(lolban), but armbraces in the ~10 ecto range are *not* good. I know they're not there yet, but there will come a time in the next few months where the price of armbraces will hit that mark. People will suddenly realize that any random group with no real coordination that can clear doa is a problem. Even worse, as certain people start to think that they're amazing and want faster times, the rank requirement will be set at 10/8, and as previously stated, people will learn that rt/me are the fastest and most reliable options. Class and rank discrimination is a no-no that anet is already not fond of, and once that becomes bad enough, the nerf will come and beat the crap out of DwG. Unfortunately, the damage will already be done at this point.

All i can say is, have fun with your "WTS Armbrace 10e"
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